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Inner sea world guide waters of maddening
Inner sea world guide waters of maddening





I'd be surprised if they didn't want to go to Abasalom as the biggest, baddest city between Katapesh and everywhere else, for example. Most PCs spend their entire "lives" inside one or a handful of regions, so a lot of the content in the ISWG will be interesting to you but not directly relevant to them.įeel them out ahead of time. It's not like new PCs can just go anywhere they want without any notice, so you will get going in your campaign the most quickly by getting the couple Campaign Setting or Player Companion books about the one or two regions you plan to kick around in. So if you're starting in Katapesh, you would do well to start with Dark Markets - A Guide to Katapesh, for example. Paizo has a lot of setting splatbooks for specific regions. But those might not be the best place to start. The Inner Sea World Guide is your best starting point to get lore on the entire region, and Inner Sea Gods is second after that to understand the religion and cosmology. Lastly, should your guys decide to travel half-way around the world, the pseudo-asian continent of Tian-Xia is described in the Dragon Empires Gazetteer.

inner sea world guide waters of maddening

Most of the other books or booklets about the setting focus on specific areas or organizations. There are a handful of books about specific topics, as well, such as Inner Sea Gods (another 300 page book) or the smaller (64 page) Inner Sea Magic/Combat/Knights. There is not much to suggest beyond this book, as it really depends on where your players are headed (or on how well-filled your wallet is and how fast you can read). As well as a couple of non-religious philosophies. It does not include more recent events such as the most recent Crusade against the World Wound.ĭescription and portfolio of the major gods (½ page each), as well as brief paragraphs concerning the archfiends and similar god-like creatures such as the Four Horsemen, the Eldest, and the Elemental Lords. Major history of Golarion, including mythical history (such as the entrapment of Rovagug), up to the recent past.

inner sea world guide waters of maddening

However, detailed descriptions of cities (or even maps) can not be found in this book. These provide insight into the most important landmarks and characteristics and typically include a ½ page map. Races of Golarion (including the different humans, such as Chelaxian, Keleshite or Vudrani) and their relations with another.Ī brief overview over every nation in the world, about 4 pages each, for a total about 170 pages.

inner sea world guide waters of maddening

It contains an overview over (non-inclusive list) That means, it introduces just about everything, at the expense of detail that is found only in the more focused Campaign Setting books. This book is meant to be the egg-laying wool-milk-sow (if I may use translated German idioms) regarding the Inner Sea Region, the main focus of Golarion (despite the name, this region extends quite far into the north of the Inner Sea).







Inner sea world guide waters of maddening